Welcome to the political heart of the Isles. Here, the leading powers convene… or conspire.
A loose federation of city-states bound by diplomatic finesse and the leadership of its princely ruler. Prosperous through maritime trade and cultural exchange, the League seeks alliances as much as it harbours deep rivalries within.
Portrait | Name & Title | Actions |
---|---|---|
![]() |
Artemise Laurent Prince d'Azure |
|
![]() |
Beryl Adelaide Marquise de Jornath |
A theocratic-oligarchic power tightly controlled by the Cult of Rael. Renowned for its self-sufficiency and formidable mercenary forces, Silt brooks no dissent and enforces strict religious adherence throughout its domain.
Portrait | Name & Title | Actions |
---|---|---|
![]() |
Ulrich Zaufer III Baron Villegrom |
|
![]() |
Eustacius Jareg Pentarch of Rael |
A realm of the undead, ruled by ancient aristocracy and bound by the dark rites of Nergal’s Path. Its citizens, though shunned elsewhere, are surprisingly joyful, viewing undeath as a sacred cycle rather than a curse.
Portrait | Name & Title | Actions |
---|---|---|
![]() |
Ezekiel the Elder Archduke Margraeve |
|
![]() |
Soren Jarvi Duskhaven Ealdorman |
A nominal democracy deeply under the thumb of Silt. Though it once thrived as the Isles’ breadbasket, political turmoil and failing fortunes have left its people wary and resentful of external control.
Portrait | Name & Title | Actions |
---|---|---|
![]() |
Elijah Paxton Caldwell Laborer's Party Chancellor |
|
![]() |
Cindy Lee Greene CLP Representative |